![daz 3d models in unity daz 3d models in unity](https://cdn.renderguide.com/bpKGiTU.Zxeg~589d8/w:1020/h:556/q:90/https://renderguide.com/wp-content/uploads/unity-rendering-mode-fade.png)
Note: All of our Unity models must be on a 1uu = 1.000m import base. This is also where you can make any scaling adjustments to make the model the proper size in Unity by default. Export the Model from Blender (or MayaLT): Now that we have the naming set we can now export the model and overwrite the one that was exported from DAZ Studio. You can also change the material names if you want to help with linking the Unity Materials to the model. Now you will change the Object Name and Mesh Name to what is in the Spreadsheet. In this case the Cobble and Wall show as Materials within the me sh.which is exactly what we needed. When you Import the OBJ the hierarchy should look like this. I placed a Base Blender.blend file that is clean and purposed for this. If over 5 then we s hould really have a look at working with the UVs to create an atlas of like textures.ĥ DAZ Import the OBJ into Blender (or MayaLT): Now that we have the mesh out of DAZ Studio we need to make a couple adjustments to it then export it back out. Anything less than 6 for objects is perfect. So in Unity we will have 2 materials for this object.so basically 2 draw calls. This MUST be the same in Unity or the UVs will not should properly. You will notice below on this model that there is a Cobble and Wall Surface. Very important! To check Surfaces and use the Geometry Editor: Your Tools Window is sensitive to the type of tool you have selected. This is our cataloging method as well so does double duty. Make sure to have your Model Naming already done in the appropriate spreadsheet. For this type of object we must tint this in Unity. Note: Some surfaces have no Texture and only use a DAZ Diffuse Color.
![daz 3d models in unity daz 3d models in unity](https://steemitimages.com/DQmTr7qneR3wG3hRcncW6p8ddKdmFF5nQEcKA76u4iSvUHq/image.png)
To optimize a DAZ object mesh it is important to combine like Surfaces into each other then rename them in the Geometry Editor. Surfaces (Material UVs) DAZ Objects have what is called Surfaces for the Textures and Colors. Open that back up and do this again to just above the breakdown point.
![daz 3d models in unity daz 3d models in unity](https://www.researchgate.net/profile/Baihaqi-Siregar/publication/323788891/figure/fig4/AS:614051444961290@1523412681082/DAZ-Studio-3D-Models.png)
Once you find where it is breaking down this is where you will want to be in the Real Scene File. Keep cranking lower as long as the model is holding up. Decrease in 5 or 10% increments for best results. Save your scene file as something to come back to. Mesh Reduction: If your mesh is more than 5k even then you may want to try this. Scene Setup and Prep-work: Get the object to be exported in the DAZ scene and positioned how you want it to appear in Unity by default. The process below is similar for MayaLT as well. Note: MayaLT must be used for Character Models and any object that has a Skeleton and/or Animations. 1 DAZ DAZ3D to Unity (Objects and Clothing) Saturday, June 20, :30 PM DAZ is not the easiest to get from objects from DAZ to a game engine and be as optimized as possible.